Achievements
Achievements in Last Frontier aren’t checkboxes for the sake of checkboxes — they’re a map of the road you’ve travelled: they show what your character has already survived, mastered, and tried out. The achievement list gently hints at which sides of the game you’ve already explored and which ones you’ve barely touched.
How achievements unlock
Achievements are tied to real character actions. Each one “listens” for a specific in-game event and counts the corresponding metric. As soon as the required threshold is reached, the achievement unlocks once and never repeats.
- Progress accrues automatically as you play — there’s no need to “grind” achievements separately, just playing is enough.
- The check runs again when you log in. If you’ve already done what’s required but the achievement somehow didn’t register, it will catch up with you the next time you log in — accumulated progress isn’t lost.
- Progress is personal. Achievements are tracked per character: different characters on the same account work toward them separately.
Which actions count
The game tracks a whole set of metrics — these are the real deeds that move achievements forward:
- Combat: enemy kills.
- Exploration: global-map travels, maps visited, known locations discovered.
- Crafting: completed crafts and learned recipes are counted as separate lines — the game sees both your handiwork and your accumulation of knowledge.
- Quests and dialogs: quests started, quests completed, conversations started with NPCs.
- Social and personal: joining a group, picking up items, leveling up, returning after death.
Importantly, completing the tutorial prologue deliberately doesn’t count toward achievements: your first map entries, dialogs, and discoveries in the starting shelter don’t “pad” your progress, so the tutorial won’t hand out achievements on your behalf.
What achievements give you
Each unlocked achievement awards achievement points. Some achievements additionally grant credits (the in-game currency), but for many tiers the credit reward is zero — the main value lies in the points themselves and in marking off what you’ve done.
- A notification pops up when one unlocks.
- If you play through Steam (and achievement sync is enabled), the unlock is mirrored to Steam.
- Hidden achievements exist: their description isn’t revealed in advance, and they may not show a progress bar.
Tiers and progress bars
Many achievements are grouped into families with tiers: for the first action, then for tens and more. For example, kills go in tiers of 1 / 10 / 25 / 50, global-map travels at 5 / 20 / 50 / 100, maps visited and known locations at 1 / 5 / 10 / 25 / 50, crafting at 1 / 10 / 25. For visible tiered achievements, the achievements tab in the PDA shows a “current / required” progress bar, so you can see how much is left until the next tier.
Examples
- “First Blood” — defeat your first enemy. Combat, 5 points.
- “Job Done” — complete your first quest. Progress, 10 points and 25 credits.
- “Pathfinder” — discover your first known location on the global map. Exploration, 5 points.
- “The Road Calls” — head out onto the global map 5 times. Exploration, 10 points.
- “Hands On” — complete your first craft. Crafting, 5 points.
- “Tinkerer” — learn your first recipe. Crafting, 5 points.
- “Not Alone” — join a group. Social, 5 points.
- “Still Breathing” — come back to life after your first death. Survival, 5 points.
- “Just Asking” — start your first dialog. This is a hidden achievement.
How to use this
Read achievements not as mandatory assignments, but as a journal of experience. They don’t dictate the one true playstyle — but if your list is skewed in one direction (say, combat only), that’s a hint to try the neighboring lines: routes across the map, recipes, conversations with NPCs, group play, or collecting. And not for the achievement’s sake, but for the sake of new possibilities you haven’t opened up for yourself yet.