Category Archives: Блог

Sharper Than Glass and Ice

The Concept Art section has been expanded with new materials demonstrating the features of architecture on the territory of the former USA.   Some of these concepts were created at a time when so much for the game’s world had…

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And You’re Walking on Foot Again

Thanks to the feedback received from testers and the responses from communicating with the community, out-of-schedule changes were made to the movement mechanics.     We have seriously increased the movement speed in exploration and combat modes, also reworking the…

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Video of the First Pre-Alpha Testing

We present to your attention a video with a montage of gameplay recorded during the first two weeks of pre-alpha testing.   At this stage we were focused on two directions: fixing critical bugs that interfered with comfortable play, and…

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A Selection of Pre-Alpha Screenshots

We present to your attention a selection of screenshots taken by testers during the first week of pre-alpha testing.     At the moment the “first wave” of testing is underway, during which critical bugs are found and fixed and…

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When the Last Light Went Out

A new selection of concept art has been added to the game’s website. Enjoy!   CONCEPT ART   We present to your attention design sketches of survivors’ clothing intended to be worn in warm interiors.     In pre-war times,…

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Pre-Alpha Testing Applications Now Open

Dear community, we are glad to announce the start of recruiting participants for the pre-alpha testing of our game.     Unlike the previous tech demo test, the new pre-alpha features a set of mechanics that have been tried out…

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Stamina and Changes to the Visibility Mechanic

Dear community! We present to your attention a video recorded while preparing the game for pre-alpha testing, demonstrating new mechanics.   One of the important new features we are working on right now is a change to how visibility works.…

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