Stamina and Changes to the Visibility Mechanic

19 October 2021

Dear community! We present to your attention a video recorded while preparing the game for pre-alpha testing, demonstrating new mechanics.
 

One of the important new features we are working on right now is a change to how visibility works.

 

In addition to the visibility radius, which will change not only based on the character’s attributes and stats but also on other factors related to the environment, we have also added the ability to hide behind impenetrable obstacles that have no windows or large gaps.

 

Also, a mechanic for consuming stamina while walking or running has been integrated into the current build of the game across all movement modes.

 

Even though only the first iteration of stamina has been implemented, in the video you can notice the workings of the negative fatigue state, which has a serious impact on many of the character’s secondary stats once they are worn out.

 

 

Enjoy, survivors!

 

A major announcement is coming very soon, so stay tuned.